![]() Virtually every element of Arkham Asylum makes a return, featuring myriad improvements. On the cusp of a new console generation, I can only hope for a remaster so that more people can experience this slept-on gem.Īrkham Citymight be a perfect sequel. Factor in some of the best boss battles in the series, along with a memorable, stand-alone narrative, and Arkham Origins proves to be a pretty solid package that deserves more than what it got. Some of the story sequences showcased rival the frightening visual spectacle of the Scarecrow encounters from Arkham Asylum. However, what it lacks in innovation it makes up for in presentation. With no current generation ports, and only the physical version being backwards compatible on Xbox, it’s very possible Arkham Origins could one day be a game that’s lost to time, and that would be a damn shame because it’s a hysterically underrated part of this franchise.Īrkham Origins plays more or less the same as Arkham City aside from a devil trigger-esque mechanic utilizing shock gloves, there’s nothing particularly new, but being too similar to Arkham City is hardly a negative. It’s not even featured in the Return to Arkham collection that brought the series to the next generation. The black sheep of the franchise, Arkham Origins hasn’t gained the same fervor it’s compatriots have. All that said, its pros ultimately outweigh its cons, but just like the escaped convicts scattered around Gotham, they’re difficult to ignore. And despite boasting an impressive amount of playable characters, the inability to play as them in the game’s open world feels like a missed opportunity. There’s a regrettably large focus on piloting the Batmobile, which is a clunky mess. However, every so often the game takes several steps back. Additions such as stylish fear takedowns, environmental attacks, and utilizing blunt weapons empower the player greatly. All sound like excellent premises on their own, but in practice, feel disjointed, rarely meshing together as Batman is constantly pulled between them.įortunately, Arkham Knight compensates for its lackluster narrative by being the most mechanically sound entry. It toys with several potent ideas: Batman potentially losing his sanity, Scarecrow wanting to pump Gotham full of fear gas, and a villain who is literally a re-skinned Red Hood. “Overpromise, underdeliver” - There are hardly two words that more appropriately describe Arkham Knight. But just like Rocksteady’s work on the rest of the series, it’s an expertly crafted experience that makes for a joyous couple of hours. It only takes an hour or two to exhaust Arkham VR of its content. Its contents are tragic, but perhaps the true tragedy is that it’s over in the blink of an eye. It makes wondrous use of VR technology throughout, serving as a testament to how dynamic storytelling in VR can be. But the lack of combat prevents the player from ever being more than just a detective in a bat suit for being the only game to allow full, manual control of Batman’s fists, it’s a real bummer.įortunately, Arkham VR has a strong-enough story to fall back on. Consisting of puzzles ranging from solving murders to running autopsies, Arkham VR wants the player to be the world’s greatest detective, and it mostly succeeds. Rather than focus on the high-flying combat and exploration of the rest of the series, Arkham VR places more of an emphasis on the detective portion of Batman’s resume.
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