And then there’s the writing chock full of angsty dialogue that gives Shadow the Edgy Hedgy a run for his money. Its platforming controls seem more sadistically interested in watching you faceplant into walls instead of climbing up them. Visually, it suffers from a strange dissonance as its beautifully executed lighting effects clash with textures that belong to a game from Xbox 360 era. For a $30USD game fresh out of early access, a lot of Overgrowth is still seriously unpolished. Of course, it’s far from being any sort of masterpiece. Over and over, I just keep coming back to it so I can indulge in more blood-soaked cotton-tail kicking action! So, you can imagine my excitement when I found out that its sequel, Overgrowth, would finally see an official release after spending nine years percolating in Steam Early Access.Ĭut to a month after its release and, even in the midst of playing Summer’s long-awaited titles and Sonic Forces, Overgrowth the one game I can’t get off my mind. It was brutal, it was fast, it was fun, and only occasionally brought back the traumatic memories of watching Watership Down at an incredibly inappropriate age. Not only was it one of the first indie games of the time to incorporate ragdoll physics, but it also introduced a unique combat system that I’ve still never seen used by another game to this day, revolving entirely around reading context and timing. And it was surprisingly advanced for a 2005 indie game. One demo in particular that has remained lodged firmly in my memory ever since I came across it in my high school years was Lugaru, a kung-fu rabbit fighter developed by one-man team Wolfire Games. Sure, they weren’t the latest gaming hotness of the time, but I still have fond memories of some seriously obscure and underrated gems. As a result, most of my formative gaming years came in the form of magazine-packaged demo discs, which would eventually go on to make up at least eighty-five percent of my game library until 2014. As I’ve mentioned before on this website, the decision between purchasing a new game and affording necessary living expenses like a week’s worth of food and my subscription to Men’s Health magazine (for the articles only, of course) is one that used to plague me up until recent years.
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